For the rest of the online features, however, you’re now able to identify players’ connection ratings ahead of time, helping to restrict any potential issues and improve your chances of a smooth experience. It’s most likely to occur when playing certain tournament and co-op games, when you can’t filter your opponents. When venturing online, you still get the odd bout of lag. Still, it continues to remain an engaging mode which offers a reasonable number of ways to play – although it’d be nice to see more options for offline players next year. There aren’t too many additions to speak of outside some minor interface changes, as well as the ability to obtain exclusive kits. In the case of m圜lub, it’s very much business as usual. The times within which you can play the mode are constrained to a tight period, and only suit those with plenty of spare time on their hands. The one big issue with Matchday, however, is how limiting it proves. It’s a fairly enjoyable mode (particularly if you’re a m圜lub fan), with its GP currency, coins and scouts distributed as you go. At the end of a four-hour window, a representative from each side is picked to compete in a grand final. It takes the form of a tournament, requiring you to join one of two sides (for example, home or away) and play games to earn points for your team. It’s a game changer once you get used to it, providing a far greater overview of the field and dramatically increasing the sense of immersion.Īlong with the usual suspects such as divisions and co-op, there’s a brand new online mode this year called Matchday. It provides a more realistic, TV-like view of the pitch than the ‘Dynamic Wide’ of old, and adapts smartly to various situations, zooming in and out as required. On the flip side, some of the crowd chants are effective at generating a unique sense of atmosphere (particularly in South America), but the antiquated announcers are in definite need of a tune-up.Ī notable upgrade is the addition of a new default camera angle. The biggest culprit is the English commentary, which remains repetitive and dated, with tired phrases such as “there’s still time for some ebb” inciting groans aplenty. Unfortunately, the audio aspects of the presentation prove less impressive. Their interiors are enhanced by some notable lighting and turf improvements. As you’d expect, these arenas look terrific in-game and come with incredible aerial shots and/or unique tunnel cutscenes. You even get the benefit/horror (delete as you see fit) of their Chelsea Dagger goal music when you score.Įlsewhere, some of the major new licenses include Manchester United and Bayern Munich, meaning Old Trafford and the Allianz Arena are available to play at. The game does a great job with the Serie A giants, implementing a stunning replication of their Allianz Stadium, as well as including updated player models and face scans. The big news in terms of team licenses this year is the exclusive addition of Juventus. It serves to enhance PES 2020’s authentic and highly engaging gameplay. That said, these instances are far less common than in the game’s demo, and the AI behaviour is otherwise impressive. In all, it encourages you to get creative when going forward.Īn occasional lack of responsiveness can still be attributed to the AI, with players sometimes failing to intercept passes or move towards the ball in obvious situations. You can get more curve on your passes, more whip on your crosses, and ultimately score some incredible goals as a result. This, combined with an array of new player animations, allows for more experimental attacking opportunities. The ball also acts more contextually this year, spinning and swerving in authentic ways. Attempting to turn quickly on the spot when passing to a team-mate will often see the ball diverting off in the wrong direction, forcing you to think more carefully about how you build attacks and generate scoring chances. There’s an enhanced accuracy system in the game relating to mis-kicks, and it works by punishing unintelligent passes and shots.
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