![]() ![]() ![]() Its better manipulating it by hudlayout.res because we can focus our editing in xhair ,with the main improvement of taking many coding variables,improving the flexibility when its the hour of developing,the main problem for using xhair fonts developed with hudlayout.res was to get centered position,users were used to use "ypos,xpos,zpos" variables to get it the most centered possible but getting it centered it depends on much factors as resolutions,pixels quantity.etc,the last year a hl2dm player named k3z discovered how to do it.OK,lets see the steps.ġ) Edit clientscheme.res with text editor ,located at X:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\custom\my_custom_stuff\resource, *Anyway, i think outline is more useful if you use White colors for crosshair,as using others colors blending can be fixed by switching off "additive" "0" in clientscheme.res ,with the CON of removing a bit of bright on the crosshair.įor getting Black borders in your crosshair( outlining),you will need to call a function that add this to your crosshair font in clientscheme.res( outline "1"),finally you will need to add a element in HUdlayout.res specifying our same crosshair font used in Clientscheme.res, Outline is the second color over the crosshair normally black its used by players for avoiding the crosshair to blend or fade in bright maps,textures. Save As<,recommending to set a picture with a white/black background color over the graphic object to represent. Open it a new window will show up,where you can edit with freedom in the selected area the font. ![]() The default crosshair glyph is labeled at "Q" Open Halflife2.ttf with a font editor.The Editor should show you the list of glyphs that represent each character in-game.
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